Kim: The initial idea for Interstellar Marines was spawned back in 1993, when Nicolai (My creative partner) and I played a lot of Hired Guns from DMA Design & Psygnosis on the Amiga 500 in split-screen “FPS” coop. GameOgre: Can you tell us the backstory for Interstellar Marines and how the concepts and story all came together? Planned as a trilogy and targeted at a 17+ audience.” “Interstellar Marines is an AAA, FPS, Sci-fi, action and adventure game with an original and unpredictable storyline featuring single and cooperative gameplay, with heavy focus on realism. Interstellar Marines Interview with Kim Haar Jørgensen the Game Director and Kenneth Ellegaard Andersen the Producer/Lead Sound Designer/PR-dude
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